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绝地求生steam设置参数,绝地求生steam设置

2023-11-20 01:25:02娱乐帅气的蚂蚁
对于绝地求生steam设置参数,绝地求生steam设置,很多网友还不是很明白,今天艾巴小编收集了这方面的知识,就将其分享出来。01020304050607

绝地求生steam设置参数,绝地求生steam设置

对于绝地求生steam设置参数,绝地求生steam设置,很多网友还不是很明白,今天艾巴小编收集了这方面的知识,就将其分享出来。

010203040506070809

操作方法:

01 启动你的steam客户端,输入你的游戏账号和密码,点击登录

02 进入steam平台后,点击库进入

03 右键点击库中你的PUBG游戏,调出菜单点击选择属性进入

04进入C盘,去掉隐藏项前面的勾

05 进入以下路径C:\Library\XXX\AppData\Local\TslGame\Saved\Config\WindowsNoEditor,找到名为GameUserSettings的INI文件

06 右键GameUserSettings,选择Properties,在属性界面中去掉只读,准备修改文件

07 打开GameUserSettings.ini文件,将之前的内容替换为以下内容,然后保存:[ScalabilityGroups]sg.ResolutionQuality=70sg.ViewDistanceQuality=0sg.AntiAliasingQuality=0sg.ShadowQuality=0sg.PostProcessQuality=0sg.TextureQuality=0sg。 EffectsQuality=0sg.FoliageQuality=0sg.TrueSkyQuality=0sg.GroundClutterQuality=0sg.IBLQuality=0sg.HeightFieldShadowQuality=0

08 按照上一步的方法,清除Engine.ini原来的内容,然后写入以下内容,点击保存 [Core.System]Paths=./././Engine/ContentPaths=%GAMEDIR%ContentPaths=./././Engine/Plugins/OceanPlugin/ContentPaths=./././Engine/Plugins/Mutable/ContentPaths=./././引擎/Plugins/Runtime/Coherent/CoherentUIGTPlugin/ContentPaths=./././Engine/Plugins/RoadEditor/ContentPaths=./././Engine/Plugins/2D/Paper2D/ContentPaths=./././Engine/Plugins/Wwise/Content[/script/engine.engine]bSmoothFrameRate=trueMinDesiredFrameRate=60SmoothedFrameRateRange=(LowerBound=(Type='ERangeBoundTypes:Inclusive',Value=60),UpperBound=(Type='ERangeBoundTypes:Exclusive',值=144))MaxPixelShaderAdditiveComplexityCount=128MaxES2PixelShaderAdditiveComplexityCount=45TimeBetweenPurgingPendingKillObjects=30bDisablePhysXHardwareSupport=True[/script/engine.renderersettings]r.SeparateTranslucency=Falser.CustomDepth=1 r.DefaultFeature.Bloom=Falser.DefaultFeature.AmbientOcclusion=Falser.DefaultFeature.AmbientOcclusionStaticFraction=Falser.DefaultFeature.MotionBlur=Falser.DefaultFeature.LensFlare=Falser.DefaultFeature.AntiAliasing=0r.ViewDistanceScale=1r.ShadowQuality=0r.Shadow.CSM.MaxCascades=1r.Shadow.MaxResolution=256r.Shadow .RadiusTh reshold=0.1r.Shadow.DistanceScale=0.1r.Shadow.CSM.TransitionScale=0r.DistanceFieldShadowing=0r.DistanceFieldAO=0r.DepthOfFieldQuality=0r.RenderTargetPoolMin=300r.LensFlareQuality=0r.SceneColorFringeQuality=0r.EyeAdaptationQuality=0r。 FastBlurThreshold=0r.Upscale.Quality=1r.TonemapperQuality=0r.RefractionQuality=0r.SSR.Quality=0r.SceneColorFormat=3r.TranslucencyVolumeBlur=0r.MaterialQualityLevel=0r.SSS.Scale=0r.SSS.SampleSet=0r.EmitterSpawnRateScale=0.75

09 继续如上修改Scalability.ini文件。删除原来的内容并写入以下内容,然后保存。 [ScalabilitySettings]PerfIndexValues_ResolutionQuality='50 50 50 50'[AntiAliasingQuality@0]r.MSAA.CompositingSampleCount=1[ViewDistanceQuality@0]r.SkeletalMeshLODBias=5[ShadowQuality@0]r.LightFunctionQuality=0r.ShadowQuality=0r.Shadow。 CSM.MaxCascades=0r.Shadow.MaxResolution=32r.Shadow.RadiusThreshold=0.24r.Shadow.DistanceScale=0.1[PostProcessQuality@0]r.DepthOfFieldQuality=0r.RenderTargetPoolMin=200r.Upscale.Quality=0[TextureQuality@0]r .MaxAnisotropy=0[EffectsQuality@0]r.TranslucencyLightingVolumeDim=1r.RefractionQuality=0r.SceneColorFormat=3[FoliageQuality@0]r.ParticleLightQuality=0

以上知识分享到此为止,希望能够帮助到大家!